Description: A class that focuses on healing and negating damage. All damage is mostly based on HP (Health Points). Also one of the 4 starting classes.
Default attack. You will continuously attack the enemy with your equipped weapon. You may use skills while doing this. If you want to stop press the Escape key on your keyboard.
- Costs: None.
- Cooldown: None.
Healing word, starting Skill; able to heal you for 400% of your weapon damage, eg; Weapon damage: 25-30, healing power: 120.
- Costs: 6 MP.
- Cooldown: 7 Seconds.
Heartbeat, earned at Rank 2; able to attack 10% of your current health, eg; current health: 600, attack power: 60 and if not disturbed by the enemies' attack, 60*2= 120 total damage.
- Costs: 4 MP.
- Cooldown: 8 Seconds.
Clear mind, earned at Rank 4; able to bring mana costs to 50% for 6 actions, eg; MP cost 6, clear mind affect; 3 MP.
- Costs: 2 MP.
- Cooldown: 30 Seconds.
Energy Flow, Earned at Rank 3, reflects 30% of target's incoming damage to target's attacker for 8 seconds. It also has a chance to grant mana each time is takes damage for 12 seconds.
- Costs: 5 MP.
- Cooldown: 12 Seconds
Healers gain Mana when they:
- Cast Healing Word on a friendly target (Whatever damage took by the target turns into Mana to the Caster)
- Cast Energy Flow (Whatever damage took by the target turns into Mana to the Caster)